
I call you THEIF, not because my English bad or I mistake, just because it's you who called yourself is THIEF.Okay, you want to know what I can make for you have a bad day? Pirate movie sites. You think why I don't connect my sheath to Rexil model and upload it?After this comment, everybody will know you are a theif, stupid, and if they ask me where is my mark on your textures I will show they.Ah, for last, I didn't called you THIEF, mofker. Sometimes vertex colours cause some models to be transparent in places, because of this I decided to omit rendering them, however you can use this option to turn them on.Hah, you connectted them in center of the sheath. The game blends certain diffuse maps together, as I cannot do this in Noesis I have given the option to render the layer map as the main diffuse for the times when the layer map is supposed to be the main diffuse. This option will addd a fuschia colour to textures that are missing so that they are easier to identify.


This allows you to view animations provided the bones match. This option will allow you to choose an Mtar file after the model has loaded. You will have to load a model again after changing these options for them to take effect. There are a few menu options available, by default they are all unchecked. Slot files may require TXN and DLZ files from their Stage counterparts. It is best to use Solideye to extract the files so they are in the correct folders and format. Textures will be applied if the associated TXN and DLZ file can be found. I would also like to thank JinMar for his help on researching the shader flags.ĭrag the dll file into the plugins folder of your Noesis folder, run noesis and find and locate the MDN file you wish to view. As I do not know all of the material flags there textures may be assigned to the incorrect material slot. This is a plugin for Noesis which allows the user to view textured 3D Models and animations from the game Metal Gear Solid 4: Guns of the Patriots.
