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Xenia opengl 4.3
Xenia opengl 4.3







xenia opengl 4.3

Has someone here managed to compile and run an OpenGl program with version 4.3 ? (using QWindow, or whatever other methods. pro, there are strange behavior : the syntax now highlights the "QOpenGLFunctions_4_3_Core" type and functions, but compiler still fails (it still does not recognize the type.) I found out that the macro "QT_OPENGL_ES_2" is defined in "qopenglfunctions_4_3_core.h", which disable "QOpenGLFunctions_4_3_Core" class declaration.Įven if I use "DEFINES += QT_NO_OPENGL_ES_2 " in the. It does not work because the compiler does not know "QOpenGLFunctions_4_3_Core" type.

xenia opengl 4.3

> And the source of the error : try to resolve GL functions with "QOpenGLFunctions_4_3_Core" class > Set surface type, creates context, and bind context with window Kessenich Bill Licea-Kane (ISBN: 0787721930099) from Amazons Book Store. So far, I love this framework -)īut now, I start tryng to compile the simplest OpenGL 4.3 program with QtCreator, and I cannot get it to work. Buy OpenGL Programming Guide: The Official Guide to Learning OpenGL, Versions 4.3 by Dave Shreiner () by Dave Shreiner Graham Sellers John M. To improve this engine, I decided to do some WYSIWYG ("what you see is what you get"), so I naturally learned Qt (5.2) as it is the most powerful framework to deal with GUI/OpenGL integration. I used to develop with Visual 2012 (Windows 7), using SDL 2 + glew, to compile Opengl 4 programs (making a game engine), and it worked just fine. Hello everyone, and thanks for your valuable time :-)









Xenia opengl 4.3